Fnv Beyond the Beef Best Outcome
Fallout: New Vegas is nil short of a herculean feat considering its xviii month development period. Not just did Obsidian add gameplay improvements to Fallout 3's core combat, but they also created some of the most innovative and memorable quests in any mod RPG.
Nearly New Vegas quests offer a large amount of choice, whether outright stated or otherwise. When coupled with first-class dialogue, it is no wonder that fans revere this game'due south quests. For as many memorable quests as New Vegas has, however, there are just as many quests that players likely missed. Ranging from fan-favorites to more obscure picks, here are ten peachy quests you probably missed in Fallout: New Vegas.
10 Flags Of Our Foul-Ups
"Flags of Our Foul-Ups" is a short side quest located at Campsite Golf. Sgt. McCredie is having problem getting a squad of four NCR soldiers to work together and needs your help. If your Speech skill is high plenty, you lot can convince each of them to piece of work together to finish the quest immediately.
Should the Speech bank check fail, the thespian has iii additional options for improving the squad, ranging from utilizing drugs to preparation their skills.
Completing this quest simply takes a couple of minutes, but the dialogue and unique choices make it a fun diversion from the residue of New Vegas' more than in-depth offerings. The Misfit team even has an ending slide despite being such a short quest.
9 Beyond The Beef
"Across the Beefiness" is far from a missable quest due to its ties with the primary story. That said, nosotros included information technology for simply how many ways you can complete this quest. Playing this quest over a few playthroughs only scratches the surface of what is possible.
The premise is elementary: Heck Gunderson's son, Ted, went missing the Ultra-Luxe casino. He needs yous to notice him. This elementary fetch quest quickly evolves into a quintessential RPG quest with dozens of branching paths. Practise y'all impale his son and frame the father for Ted'southward murder? Do you side with the casino and indulge in their nighttime hush-hush? What about sacrificing one of your companions? The amount of options you take is cool. "Beyond the Beef" is Fallout firing on all cylinders.
viii For Auld Lang Syne
Starting Arcade Gannon's companion quest requires yous to leap through several obscure hoops. He must observe you consummate one of the post-obit quests:
- The House Always Wins
- Wild Bill of fare: Change In Management
- For the Republic, Part 2
- Wild Card: Finishing Touches
Witnessing that, Gannon will insinuate to his past, starting this quest. To go him to open up upwardly about the Remnants, you must earn five trust points by agreeing with him or completing Intelligence checks throughout the game.
If yous can jump through all of those hoops, Gannon offers i of the most memorable companion quests in the game. This quest besides contains plenty of Fallout ii references, making this a must-play for hardcore Fallout fans. Y'all likewise go one of the strongest armor sets in the game for completing this quest, so it is more worth the trouble.
7 Archetype Inspiration
"Classic Inspiration" starts by talking to Michael Angelo at his workshop in Novac. He wants a few photos to get a feel for various wasteland layouts. With a camera in hand, you get an alibi to explore the different sights and vistas of the Mojave. There'south no intricate dialogue here or dozens of combat encounters. Information technology's simply you, a camera, and the wasteland.
half-dozen Someone To Lookout Over Me
While you're at Northward Vegas Square, look for a guard named Crandon to score a series of odd jobs. The first job is unproblematic, asking y'all to escort squatters out of the surface area, but it eventually evolves into spying on someone's daughter.
Her mother is worried her daughter is hanging out with street thugs, hence why she asks you to spy on her. There'due south a silver lining in this quest that makes a poignant moral note towards the end. Alternatively, you can decide to become guns-blazing. The option is yours.
five Birds Of A Feather
Most avid New Vegas fans know nearly the Van Graff quest "Birds of a Feather." This quest lets players go a Van Graff, starting as a bodyguard before assisting in more demanding operations. What about players miss is the end of this quest.
Spoilers Beneath
This quest will eventually force you to kill Rose of Sharon Cassidy, i of the game's main companions. That requirement alone makes many players avoid this quest altogether, but it gets even worse. Assuming you kill her and talk to Gloria, she will ask you to oversee a Ceaser's Legion bargain. In typical Fallout manner, the deal goes south, forcing players to fight the Legion. Near characters that kill Rose are evil, which normally aligns with Ceaser's Legion characters. Backstabbing the Legion is a horrible idea for those characters, hence why many players never consummate this quest. You lot can technically avert any faction reputation loss by letting the NPCs kill the Legion, but this feels counterintuitive to what the situation implies. If y'all are roleplaying as a murderous psychopath, nevertheless, this quest is fantastic.
iv Come Wing With Me
"Come Wing With Me" is the paradigm of a Fallout quest. At the REPCONN Test Site just due south of Novac, the Courier volition stumble beyond a grouping of Ghouls that are obsessed with reaching "The Not bad Journey." They intend to reconfigure a few model rocket ships and so they tin can wing to space. Information technology'southward ridiculous, endearing, has multiple ways to consummate it, and has some excellent moral lessons sprinkled throughout the quest. Fallout quests don't go more memorable than this.
three Hard Luck Blues
Speaking to Morgan Blake in the NCR Sharecropper Farms will start "Hard Luck Blues." She volition mention that farming has been going poorly, likely due to the water supply. Players will need to travel to Vault 34 to investigate the h2o supply. Without spoiling the rest, this quest ends up evolving into a serious moral dilemma with no correct answer.
Spoilers Below
Inside the Vault, players will discover that the water is irradiated. Even so, fixing the h2o is rather complicated every bit vault dwellers have been using the h2o to keep themselves live. You take to either divert the water to the farm, killing the vault dwellers, or leave the water be. There's no practiced ending here: people will die no matter the decision you make. "Hard Luck Dejection" doesn't provide Karma for completing information technology either. No quest demonstrates the harshness of the wasteland as well every bit this 1.
2 Commonwealth Inaction
Vault 11's unmarked quest is one of the all-time examples of environmental storytelling in that location is. Through environmental queues and audio tapes, this unmarked quest manages to pull at the heartstrings by showcasing the cruelty of Vault-Tec's experiments. Spoiling it would ruin well-nigh of the impact this quest has. Every New Vegas fan needs to explore this Vault for themselves.
1 Pimp-Male child 3 Billion
That is non a joke; there is an unmarked quest in Fallout: New Vegas that gives you a gilded Pip-Boy if you complete it. This unmarked quest lacks a name. To start it, speak to Mick at Mick & Ralphs and ask about the Omertas. And then long as you lot oasis't completed "How Piffling We Know," Mick will requite you a asking.
Spoilers Below
During the "How Little We Know" quest, yous must side with the Omerta'due south and ask them to purchase guns from Mick once again. Returning to Mick will give you the Pimp-Boy iii Billion, catastrophe the quest. At that place are alternate ways to complete this quest that involve freeing Troike, but they are much more convoluted than the above method. Because none of this is marked and tied to a side mission, it'due south surprising Obsidian created a quest like this at all.
Source: https://www.thegamer.com/fallout-new-vegas-overlooked-best-quests/
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